Interfaces that sound as good as they feel.

A tiny library of interaction sounds for the web. Fourteen cues, synthesized live with Web Audio, with nothing to download and nothing to configure. Everything on this page runs on the real package.

Seriously cool.
Des Traynor Intercom
this is insanely good
Pieter Beulque Polar
love them!
James McDonald Lovable
Love your sounds package
Yo Puaa PostHog
You cooked well, tried your library on blog, feels good
Jiachi Liu Vercel
your work is great
Jordi Enric Supabase
Featured on Best Designs On
It really looks great and feels great, I'm impressed by all your tools
Charles Vinette App & Flow
Super easy to ask Codex to add UI sounds into success, error, and loading states … Also only 2kb.
Meng To Design+Code
Keep up the great work
Sébastien Chopin Nuxt
I bookmarked your sound library, definitely using it in some future projects
David Haz React Bits
Love your work, especially cuelume — the sounds are incredible
Gurvinder Singh Skiper UI
Cues 14
Waveform 1 to 0, Q to R
Inspector
Sound
Color
Play on hover
01Interaction patterns

One attribute per behavior.

Call bind() once and cuelume wires every element it finds. Hover, press, release and toggle are covered out of the box. The three demos below are live.

Docs Examples Changelog
data-cuelume-hover

Ticks as the pointer crosses. On touch, a tap does the same.

data-cuelume-toggle

A click and a clack for anything that flips between two states.

data-cuelume-press

Paired with data-cuelume-release, a click becomes a real two part press.

02Why cuelume

Small enough to forget, considered enough to notice.

Every card here plays the cue that tells its own story. Press one.

03Get started

Two lines from silent to alive.

1. Install the package

$

Click the command to switch package manager.

2. Mark up and bind

Add an attribute to anything that should make a sound, then call bind() once at startup.

<!-- one attribute per behavior -->
<button data-cuelume-press data-cuelume-release>Save</button>
<a data-cuelume-hover="tick">Docs</a>
<button data-cuelume-toggle>Dark mode</button>
import { bind, play, setVolume } from "cuelume";

bind();                          // wires every data-cuelume-* attribute
setVolume(0.7);                  // global loudness, from 0 to 1

play("success");                 // inherits the global volume
play("success", { volume: 0.4 }); // quieter for this play only